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» Digital Voting Systems - Keypads

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Decision-making Process during the Strategical Managements      
Stand Activities      
Games,Competition and Teamworks      
       
Interactive Digital Voting Systems   Number of Keypad   
Digital Voting System        1-50   
Digital Voting System   51- 100   
Digital Voting System   101-150   
Digital Voting System   151-200   
Digital Voting System   201-250  
Digital Voting System   251-300   
Digital Voting System   301-350  
Digital Voting System   351-400   
Digital Voting System   401-450  
Digital Voting System   451-500  
       
The Price of Stand Activities, Games and Question Slides       
will be priced externally.      
       
Technicians      
Technicians for Sound Systems,Tonmaisters      
Technicians for Digital Voting Systems      
Supervisor      
       
Keypad Games      
"Bilen Bilir"      
       
Knowledge    
Teamwork    
Leadership Qualities    
Attention    
Speed    
Attendance Figures   250  
Team Number   10  
Number of Persons in a team   2--50  
Question Number   Limitless  
Round   3  
Duration   5 minutes to 1 hour  
       
Game Direction      
Questions of the game will be asked to the competitors.  
Even if the competitors make the wrong answer, game leads them to the right answer.  
While competitors follows their keypad numbers on the scene ,the system helps competitors to find the right answer by alerting comments like 'wrong answer', 'last change', 'time is up' and 'right answer'. All wrong answers cause to lost points and will bring in new points to the other competitors. For all 250 attendee, all keypads could be viewed on the screen.  
Also, it can be played upon one answer choice.  
       
"Zıp Zıp"   Be Careful and Get the Points for your Team!  
       
Knowledge    
Teamwork    
Strategical Planning    
Leadership Qualities    
Attention    
Speed    
Attendance Figures   240  
Team Number   10  
Number of Persons in a team   2--24  
Question Number   Limitless  
Round   Limitless  
Duration   5 minutes to 1 hour  
       
Game Direction      
Two laps; first lap is composed of knowledge orientated questions .  
Second lap is teamwork orientated. If the competitor couldn't coordinate with his team, they will lose the lap as an teamwork job.  
Also,this lap aims to expose the question that 'could we carry out to be a team or do we behave individually?'   
       
"Slalom"   Be Quick&Careful!  
       
Knowledge    
Teamwork    
Strategical Planning    
Leadership Qualities    
Attention    
Speed    
Attendance Figures   240  
Team Number   10  
Number of Persons in a team   2--30  
Question Number   Limitless  
Round   Limitless  
Duration   5 minutes to 1 hour  
       
Game Direction      
Two laps; in the first lap competitors collect points by answering the questions.The game aims to examine how well-informed the competitors are. Each Competitor helps to collect new points for his team.  
In the second lap, competitors  pick bonus points while they are directing the ski game with their keypads on the screen. In order not to lose points and get slower, competitor tries not to dash the barriers to pick more bonus points.  
At the end of the game, extra points will be gained by the team that reaches the finish point  first.  
The game aims to improve the team sprit.  
A good organization in the team will lead a better result to be ahead of their competitors.  
       
"Speed Test"   Brainy Speedy!  
       
Knowledge    
Attention    
Speed    
Attendance Figures   240  
Team Number   10  
Number of Persons in a team   2--50  
Number of Persons in a team   Limitless  
Question Number   Limitless  
Duration   5 minutes to 1 hour  
       
Game Direction      
Speed Test' figures to race in the race track. By answering accurately, they move along the track. The aim is to be the first team finishing the race and get points.  
Being careful and concentration is very important qualities in this lap.  
While the competitor focus on the target, he wouldn't skip the details measuring his attention that are given during the race, like catching the  'bonus bird'  
Asked question as requested in the game, as many "bonus Pigeon" may occur at random among the questions.  
       
"Data Wheel"   Turn Over, Assume and Win!  
       
Knowledge    
Teamwork    
Strategical Planning    
Attention    
Speed    
Team Number   2--5  
Question Number   Limitless  
Round   10  
Duration   25 min.-2 hours  
Joker    
Intro / Info / clue/    
       
Game Direction      
Competitors answers the questions by using the button on their keypad.Afterwards,they turn over the wheel that remarks the awards and their values on it to find the letters in the crossword. The game aims to reach the best point.  
Only one question can be answered in every rotation of the wheel.  
Team presumes letters for the crossword try to find the correct letters.  
If the wheel falls on a penalty,oppasing team will get the turn. The lap finishes when the crossword is completed.  
       
"Team Contest"   Get the Points!  
       
Knowledge    
Teamwork    
Strategical Planning    
Attention    
Speed    
Team Number   2  
Question Number   Limitless  
Round   10  
Duration   15 min.- 2 hours  
Joker    
Intro / Info / clue/    
       
Game Direction      
A new issue / element is a fun game and very nice to wake up wondering around.  
In TEAMS COMPETE players of the team in one question is a "chronological" or "top" responses were asked to guess. For example "We asked 100 people. Mr. President, or the first of five Oscar-winning actor, the number five, which answers to the questions are these people?" questions as directed.  
Two teams play the game and competing with each other and tries to guess the top answers.  
At this stage of the game has the option of many rules regarding the functioning and the course, and made adjustments according to the user.  
Likewise, the game visuals, sounds, and there is the possibility of making any change in on time.  
       
"Who Wants 500 Points?"   Who is more Determinate?  
       
Knowledge    
Teamwork    
Strategical Planning    
Attention    
Speed    
Team Number   2--5  
Question Number   20 - 210  
Round   10  
Duration   25 min. - 2 hours  
Joker   6  
Blocking    
Intro / Info / clue/    
       
Game Direction      
Players begin to rise up the ladder of questions, each correct response would be more valuable. A wrong answer is back to the team to reached the stone of the last distance.  
Each ladder has to 15 up step values (or levels of stairs). Game manager ladder of levels, distance blocks number and the positions and assigned to each of values can customize as they wish.  
Each team takes joker tools, and they use this to answer the questions as they wish.  
Depending on the parameters of chosen by the administrator, jokers bring the game to excitement and unexpected surprises.  
'Ask an Expert - Ask Audience/ Group - Drop Two - Tip - One more Chance and Transfer the Adversary'' etc. Has joker options.  
Last question for the game 'Standard Stage " and 'Variable Stage' to be offered two options.  
Standard stage will continue playing until a one team answers incorrectly. The wrong response control switches to the next opponent.  
Variable stage of the game between the teams constantly change hands.  
At both stage, although play in only one team at the same time, so players always on the alert for the possibility of the transferred to questions.  
       
"I Know"      
       
Knowledge    
Teamwork    
Attention    
Speed    
Team Number   2--10  
Question Number   Limitless  
Round    3 -- 4  
Duration   15 min. - 2 hours  
Intro / Info / clue/    
       
Game Direction      
The aim of the game is to answer the questions apart from the team members and gain more points.  
The laps of the game could be modified optionally. The number of the laps could be increased.  
Speed Lap: Competitors use the keypad to answer the questions and random bonus questions provide to score more points.  
Team Lap: Members of the team tries to answer a group of questions against the other team.                                                                                                                                       
Unanswered or wrong answered questions, will be asked again to the other team members.  
       
"3 Square"   Who has the Opportunity?  
       
Knowledge    
Teamwork    
Strategical Planning    
Attention    
Speed    
Team Number   .2  
Question Number   9 - Limitless  
Round   1 -- 10  
Duration   5 min.- 30 min.  
Intro / Info / Clue     
       
Game Direction      
The game is played with two teams. ''X'' and ''O'' team. Teams race on a platform for the boxed 3x3 size. First ''X'' team begins the game.  
Then continue by selecting the box to play on teams in order.  
The team chooses one box, that box on the order to be eligible they must answer a of questions.  
If answer the question correctly, they put their teams' badge on the box.  
Purpose is to put their own mark in the boxes (the ''X'' or ''O''), horizontally, vertically or diagonally of three mark side by side.  
If this occurs, means that the team made 3 frames. If the question answered wrong, the rule settings according to the beginning of the game, the box can be left blank or be placed to mark the other team.  
At the end of the game, all boxes are marked , but the two teams did not do the three frames, the games end at equality and scored seperately.In this way, several stages can be played. The winner of stages, cast the most points in the total of all stages.      
       
"The Classification"      
       
Knowledge    
Teamwork    
Strategical Planning    
Attention    
Speed    
Team Number   2--10  
Question Number   9 -- 25  
Round   1 -- 10  
Duration   15 min - 2 hours  
Bonus    
Intro / Info / Clue     
       
Game Direction      
Speed of steps, with the review feature of identified issues in the form of question-answer type game.  
In team games, each team is given 1 piece push-to-check device. Three of menstruation can be added up to five categories.  
Likewise, the three units for each category can be added up to five of questions. So be prepared a table of 3x3 and 5x5.  
Questions have points values ranging from 100-500. The level of difficulty of the problem, is considered to coincide with the increasing value of points. Team competition begins by selecting the first category and score.  
When the question asked, pressing push-to-check the first team wins the right to respond to questions. If the team is responding correctly, the problem points to the next category and point value selects the value of the won. If you respond to the wrong team, loses as many points as the value of the specified points and other teams to answer the question wins the right to push the push-CHECK.
 
 
If requested under the questions "bonuses" can be hidden. Bonus questions can be answered only by those who choose the question.  
Teams bet you can dip a portion or all of their accumulated points. The game, according to the accumulated scores of all contestants in the categories specified in the header to bet they put the final score ends with the question.  

 

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